The new "Dune" boardgame

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TheDukester
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The new "Dune" boardgame

Postby TheDukester » 29 Aug 2011 23:48

So Fantasy Flight Games finally released its "Dune" project, three years after its original announcement:

http://bit.ly/purVBH

They were, of course, utterly blocked by KJA and his trained pets at the HLP from using anything from either the original Dune board game (a true classic from 1979) or any Dune content from the books, so they did what they could. Basically, that meant taking the mechanics from the original game and transferring them to their own Twilight: Imperium setting. Since game mechanics are not (generally) protected by copyright, KJA and his troupe of monkeys couldn't do anything about that.

My favorite part from the link above:

"A few years ago, when FFG first acquired the rights to this amazing game system (tersely called the “Simultaneous Dial Based Order System”), we sought to also acquire the Dune literary license, in order to create a new edition of the classic Avalon Hill implementation.

However, despite significant effort and outreach, it was not possible for FFG to acquire this license, so instead we decided to use the game system in our own popular Twilight Imperium universe."


Which easily translates to: "Kevin J. Anderson is a worthless douchebag."
"Anything I write will be remembered and listed in bibliographies on Dune for several hundred years ..." — some delusional halfwit troll.

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A Thing of Eternity
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Re: The new "Dune" boardgame

Postby A Thing of Eternity » 30 Aug 2011 00:51

What blows my mind is WHY? As far as the HLP is concerned this would be FREE MONEY. It wouldn't cost them a penny of investment, it's someone else doing work to revive something that's been dead for, what, 30 years? From what I've heard they've alsoo been blocking attemps at video games... it's weird.

When they do shit like shut down amateurs making Dune films, or force Second Life to destroy it's Dune segment (or whatever the gamer folks call them), that shit makes sense to me. It's simple, they're greedy and frankly they're out to get people who have no interest in making money off of Dune, people who just want to enjoy Dune and spread their love of it. It's still stupid (these things would increase sales of the books for sure), but I get it, they're assholes, end of story.

But when someone comes to them, attempting to HAND THEM MONEY for something they will NEVER themselves do...

... and that point they're far beyond assholes out to get good honest people. They're also idiots.
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Re: The new "Dune" boardgame

Postby Hunchback Jack » 30 Aug 2011 01:22

You know how it is, Thing. The HLP never put the Dune name on *anything* unless doing so will honor the legacy of Frank Herbert. They'd never endorse something substandard just for the money.

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Re: The new "Dune" boardgame

Postby Ampoliros » 30 Aug 2011 01:29

I wonder if it has anything to do with what is accepted as canon.

More than likely it has to do with any and all merchandising rights being tied to the 'movie'.

Here's an idea HLP, forget the film and then all these other projects will open up.

Wait, your a bunch of money-grubbers who have sold your Father's legacy to a rapist. I mean that to be as harsh as it sounds.
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Re: The new "Dune" boardgame

Postby A Thing of Eternity » 30 Aug 2011 01:56

I doubt it has to do with canon, but good point about the movie - that's the ONLY thing that makes any sense to me other than them literally being retarded. They figure the movie will eventually happen, at which time they can renegotiate all this shit and make more off of it than if they did it before the movie is out.
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Re: The new "Dune" boardgame

Postby SandChigger » 30 Aug 2011 09:32

The official movie being in negotiation was the purported reason for quashing the Spanish fan film.

Face it: the Herbert genius died with Frank. These fucktards are lucky to manage breathing and typing at the same time. (And I figure Byron and Kimmie hold their breath.)
I have heard of only one mistake that doesn’t have an explanation for a careful reader...with an open mind. (And, no, I’m not going to tell you what it is!) —KJA

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Re: The new "Dune" boardgame

Postby TheDukester » 30 Aug 2011 11:38

They've certainly been consistent in stonewalling all outside projects that come their way. They've developed quite the reputation.

Historically, TheKevin's first act with the HLP — other than brainwashing Bobo Neckbolts, of course — had to do with gaming, too. He first made sure his name was on the role-playing game from Last Unicorn Games, then stood by while the entire project was later killed.

Since then, the HLP has kept it about as simple as could be: an annual McDune book and holding out to get a feature film made. That's been about it.

As to why ... I'm not totally sure, but I have my theories:

1. Control. With Anderhack, it's all about control, and he can't control outside projects.

2. Stupidity. These are very stupid people we're talking about here. Simpler is better. Pointing Bobo to the bank once per year is already difficult enough.

3. The movie. Again, back to the invisible movie. They know that a feature film will pay them exponentially more than 15 small projects combined, so they've just said "why bother?" with all the smaller stuff.
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Re: The new "Dune" boardgame

Postby Ampoliros » 30 Aug 2011 11:48

Yeah I was wondering how much KJA's ego was playing havoc with this, requiring name placement to pad his ever growing parasitic resume.

Heck, even Frank himself was braindead when it came to money, at least according to Dreamer of Dune.
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Re: The new "Dune" boardgame

Postby TheDukester » 30 Aug 2011 12:07

Ampoliros wrote:Yeah I was wondering how much KJA's ego was playing havoc with this, requiring name placement to pad his ever growing parasitic resume.

Keith's name is in big type at the front of the RPG book, even though he had nothing to do with it. By all indications, he has zero gaming background.

But it allowed him to check off that "game designer" box on his List of Awesome Life Achievements. Much like he's so desperate to do with "movie producer."
"Anything I write will be remembered and listed in bibliographies on Dune for several hundred years ..." — some delusional halfwit troll.

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Re: The new "Dune" boardgame

Postby Omphalos » 30 Aug 2011 13:31

I'm pretty sure Keith was a gamer back in the day. IIRC his first two or three books were novelizations of gaming campaigns he and his buddies did.

I'm sure his gaming prowess is as keen as his writing abilities.

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Re: The new "Dune" boardgame

Postby inhuien » 30 Aug 2011 13:55

Isn't a vorpol sword by definition +5, oops, I've said too much. :oops:
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Re: The new "Dune" boardgame

Postby Apjak » 30 Aug 2011 14:38

TheDukester wrote:3. The movie. Again, back to the invisible movie. They know that a feature film will pay them exponentially more than 15 small projects combined, so they've just said "why bother?" with all the smaller stuff.


why allow games when you're waiting for the movie tie-in?
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Re: The new "Dune" boardgame

Postby SandRider » 30 Aug 2011 16:08

A Thing of Eternity wrote: - that's the ONLY thing that makes any sense to me other than them literally being retarded.



I'll take "literally retarded" For The Win, Alan ....
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Re: The new "Dune" boardgame

Postby A Thing of Eternity » 30 Aug 2011 16:31

SandRider wrote:
A Thing of Eternity wrote: - that's the ONLY thing that makes any sense to me other than them literally being retarded.



I'll take "literally retarded" For The Win, Alan ....


That's what I've decided I'm going with too, the decisions they make seem 100% like what young children would come up with, thinking they had some brilliant scheme up their sleeves when in reality it's complete jibberish.
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Re: The new "Dune" boardgame

Postby DuneFishUK » 30 Aug 2011 16:43

Apjak wrote:
TheDukester wrote:3. The movie. Again, back to the invisible movie. They know that a feature film will pay them exponentially more than 15 small projects combined, so they've just said "why bother?" with all the smaller stuff.


why allow games when you're waiting for the movie tie-in?

To prove to potential investors that your property has vibrant and active fanbase potential... no wait, we have the non-award winning series of novels that's not a series.

A wonderful blend of stupidity and ego. :)

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Re: The new "Dune" boardgame

Postby Omphalos » 30 Aug 2011 16:57

inhuien wrote:Isn't a vorpol sword by definition +5, oops, I've said too much. :oops:


Always best to incessantly remind your audience, no?

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Re: The new "Dune" boardgame

Postby Nekhrun » 30 Aug 2011 18:57

The reason they block all attempts at new Dune products is because they actually believe that they've got the next Star Wars franchise when the next movie comes out. They are completely blind to the fact that it will never be the kind of on-screen success or merchandise tie-in that other films are. They're holding out for billions (that will never come) instead of keeping the product itself alive and in the public eye.

Also they're all dumb.
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Re: The new "Dune" boardgame

Postby D Pope » 30 Aug 2011 20:41

Omphalos wrote:I'm pretty sure Keith was a gamer back in the day. IIRC his first two or three books were novelizations of gaming campaigns he and his buddies did.

I'm sure his gaming prowess is as keen as his writing abilities.

"I pull out my +5 vorpal sword and smite those kobolds!"

http://grindingtovalhalla.wordpress.com ... interview/

Kristine Kathryn Rusch wrote:The tavern exploded, everyone died, and Kevin never forgave me. In fact, he still gets mad about it if you mention it. (Mention it. Mention it.)
Leto II is gone for good, except for OM. The "pearl" was just that; a miniscule portion of what Leto was, and not a compressed version of the whole. The pearl that the worms have do not make them Leto, or in any way similar to him.
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Re: The new "Dune" boardgame

Postby SandChigger » 31 Aug 2011 10:02

Rusch and Anderson... talk about a pair with their pinkies firmly on the pulse of each other's sphincters! :roll:
I have heard of only one mistake that doesn’t have an explanation for a careful reader...with an open mind. (And, no, I’m not going to tell you what it is!) —KJA

I don't like every writer's style; for instance, I have never been able to get through Ursula LeGuin, China Mieville, or Iain Banks, all of whom are critical darlings. —KJA

I...had written a bunch of Star Wars and X-Files books...that proved not just that I'm a hack, but that I could write in somebody else's universe... —KJA

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Re: The new "Dune" boardgame

Postby lotek » 31 Aug 2011 11:06

Nekhrun wrote:The reason they block all attempts at new Dune products is because they actually believe that they've got the next Star Wars franchise when the next movie comes out. They are completely blind to the fact that it will never be the kind of on-screen success or merchandise tie-in that other films are. They're holding out for billions (that will never come) instead of keeping the product itself alive and in the public eye.

Also they're all dumb.

dumb and greedy...

arseholes :puke:

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Re: The new "Dune" boardgame

Postby Ampoliros » 31 Aug 2011 12:57

For the record, a sword doesn't have to be +5 to be vorpal. They are separate bonuses.








What?
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Re: The new "Dune" boardgame

Postby D Pope » 31 Aug 2011 22:59

Ampoliros wrote:For the record, a sword doesn't have to be +5 to be vorpal. They are separate bonuses.

[youtube]http://www.youtube.com/watch?v=IRsPheErBj8&NR=1[/youtube]
Leto II is gone for good, except for OM. The "pearl" was just that; a miniscule portion of what Leto was, and not a compressed version of the whole. The pearl that the worms have do not make them Leto, or in any way similar to him.
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